中国象棋真人对战 试玩教程(真人对战,谁将成为棋盘上的霸主)

导语


哈喽!哈喽!我是销魂飞刀,大约有两千年的历史。


是中华文明非物质文化经典产物,艺术价值泛属于整个人类文明进化史的一个分枝。


中国象棋真人对战 试玩教程



在中国,可以随处在大街上、小公园里等地方经常看到一堆人围在一起下棋,这就足以说明中国


象棋的流行性以及普遍性有多高!


早前曾有统计,14、15个中国人当中,就有1个会下中国象棋。中国象棋的受众,可能数以亿计!


今天教大家制作一款中国象棋and想学象棋的话也可以来看看当作新手村吧~


ps 小编有话说


小编小时候也是下过各种棋的,比如说 五子棋、泡泡棋、然后就是象棋吧~尤其是下课期间作为娱乐


活动,经常跟小伙伴儿凑在一起下着玩儿。今天的话估计说起“下棋“——我居然想起了”云顶之奕”哈


哈哈!估计也有人爱玩儿 。小声bb.jpg


之前疯狂沉迷——咋感觉我是销魂飞刀,我真的是个女孩子女孩纸~


中国象棋真人对战 试玩教程



正文


1)游戏规则基本玩法


1.1 基本玩法:


中国象棋的游戏用具由棋盘和棋子组成,对局时,由执红棋的一方先走,双方轮流各走一招,直至


分出胜、负、和,对局即终了。轮到走棋的一方,将某个棋子从一个交叉点走到另一个交叉点,或者


者吃掉对方的棋子而占领其交叉点,都算走了一着。双方各走一着,称为一个回合。


1.2行棋规则:


中国象棋真人对战 试玩教程



2)素材文件


中国象棋真人对战 试玩教程



3)这款中国象棋主要分为五大部分:


chinachess.py 为主文件;constants.py 数据常量;pieces.py 棋子类,走法;computer.py 电脑走


法计算;button.py按钮定义。


目前电脑走法比较傻,有兴趣的朋友可以对computer.py 进行升级!不过这针对大部分的新手来来


学象棋的话完全够用了哈~哈哈哈 如果你新手入门玩儿过电脑就说明你入门了!


3.1 chinachess.py 为主文件


import pygameimport timeimport xiangqi.constants as constantsfrom xiangqi.button import buttonimport xiangqi.pieces as piecesimport xiangqi.computer as computerclass maingame(): window = none start_x = constants.start_x start_y = constants.start_y line_span = constants.line_span max_x = start_x + 8 * line_span max_y = start_y + 9 * line_span player1color = constants.player1color player2color = constants.player2color putdownflag = player1color piecesselected = none button_go = none pieceslist = [] def start_game(self): maingame.window = pygame.display.set_mode([constants.screen_width, constants.screen_height]) pygame.display.set_caption("python代码大全-中国象棋") maingame.button_go = button(maingame.window, "重新开始", constants.screen_width - 100, 300) # 创建开始按钮 self.piecesinit() while true: time.sleep(0.1) # 获取事件 maingame.window.fill(constants.bg_color) self.drawchessboard() #maingame.button_go.draw_button() self.piecesdisplay() self.victoryordefeat() self.computerplay() self.getevent() pygame.display.update() pygame.display.flip() def drawchessboard(self): #画象棋盘 mid_end_y = maingame.start_y + 4 * maingame.line_span min_start_y = maingame.start_y + 5 * maingame.line_span for i in range(0, 9): x = maingame.start_x + i * maingame.line_span if i==0 or i ==8: y = maingame.start_y + i * maingame.line_span pygame.draw.line(maingame.window, constants.black, [x, maingame.start_y], [x, maingame.max_y], 1) else: pygame.draw.line(maingame.window, constants.black, [x, maingame.start_y], [x, mid_end_y], 1) pygame.draw.line(maingame.window, constants.black, [x, min_start_y], [x, maingame.max_y], 1) for i in range(0, 10): x = maingame.start_x + i * maingame.line_span y = maingame.start_y + i * maingame.line_span pygame.draw.line(maingame.window, constants.black, [maingame.start_x, y], [maingame.max_x, y], 1) speed_dial_start_x = maingame.start_x + 3 * maingame.line_span speed_dial_end_x = maingame.start_x + 5 * maingame.line_span speed_dial_y1 = maingame.start_y + 0 * maingame.line_span speed_dial_y2 = maingame.start_y + 2 * maingame.line_span speed_dial_y3 = maingame.start_y + 7 * maingame.line_span speed_dial_y4 = maingame.start_y + 9 * maingame.line_span pygame.draw.line(maingame.window, constants.black, [speed_dial_start_x, speed_dial_y1], [speed_dial_end_x, speed_dial_y2], 1) pygame.draw.line(maingame.window, constants.black, [speed_dial_start_x, speed_dial_y2], [speed_dial_end_x, speed_dial_y1], 1) pygame.draw.line(maingame.window, constants.black, [speed_dial_start_x, speed_dial_y3], [speed_dial_end_x, speed_dial_y4], 1) pygame.draw.line(maingame.window, constants.black, [speed_dial_start_x, speed_dial_y4], [speed_dial_end_x, speed_dial_y3], 1) def piecesinit(self): #加载棋子 maingame.pieceslist.append(pieces.rooks(maingame.player2color, 0,0)) maingame.pieceslist.append(pieces.rooks(maingame.player2color, 8, 0)) maingame.pieceslist.append(pieces.elephants(maingame.player2color, 2, 0)) maingame.pieceslist.append(pieces.elephants(maingame.player2color, 6, 0)) maingame.pieceslist.append(pieces.king(maingame.player2color, 4, 0)) maingame.pieceslist.append(pieces.knighs(maingame.player2color, 1, 0)) maingame.pieceslist.append(pieces.knighs(maingame.player2color, 7, 0)) maingame.pieceslist.append(pieces.cannons(maingame.player2color, 1, 2)) maingame.pieceslist.append(pieces.cannons(maingame.player2color, 7, 2)) maingame.pieceslist.append(pieces.mandarins(maingame.player2color, 3, 0)) maingame.pieceslist.append(pieces.mandarins(maingame.player2color, 5, 0)) maingame.pieceslist.append(pieces.pawns(maingame.player2color, 0, 3)) maingame.pieceslist.append(pieces.pawns(maingame.player2color, 2, 3)) maingame.pieceslist.append(pieces.pawns(maingame.player2color, 4, 3)) maingame.pieceslist.append(pieces.pawns(maingame.player2color, 6, 3)) maingame.pieceslist.append(pieces.pawns(maingame.player2color, 8, 3)) maingame.pieceslist.append(pieces.rooks(maingame.player1color, 0, 9)) maingame.pieceslist.append(pieces.rooks(maingame.player1color, 8, 9)) maingame.pieceslist.append(pieces.elephants(maingame.player1color, 2, 9)) maingame.pieceslist.append(pieces.elephants(maingame.player1color, 6, 9)) maingame.pieceslist.append(pieces.king(maingame.player1color, 4, 9)) maingame.pieceslist.append(pieces.knighs(maingame.player1color, 1, 9)) maingame.pieceslist.append(pieces.knighs(maingame.player1color, 7, 9)) maingame.pieceslist.append(pieces.cannons(maingame.player1color, 1, 7)) maingame.pieceslist.append(pieces.cannons(maingame.player1color, 7, 7)) maingame.pieceslist.append(pieces.mandarins(maingame.player1color, 3, 9)) maingame.pieceslist.append(pieces.mandarins(maingame.player1color, 5, 9)) maingame.pieceslist.append(pieces.pawns(maingame.player1color, 0, 6)) maingame.pieceslist.append(pieces.pawns(maingame.player1color, 2, 6)) maingame.pieceslist.append(pieces.pawns(maingame.player1color, 4, 6)) maingame.pieceslist.append(pieces.pawns(maingame.player1color, 6, 6)) maingame.pieceslist.append(pieces.pawns(maingame.player1color, 8, 6)) def piecesdisplay(self): for item in maingame.pieceslist: item.displaypieces(maingame.window) #maingame.window.blit(item.image, item.rect) def getevent(self): # 获取所有的事件 eventlist = pygame.event.get() for event in eventlist: if event.type == pygame.quit: self.endgame() elif event.type == pygame.mousebuttondown: pos = pygame.mouse.get_pos() mouse_x = pos[0] mouse_y = pos[1] if ( mouse_x maingame.start_x - maingame.line_span / 2 and mouse_x maingame.max_x + maingame.line_span / 2) and ( mouse_y maingame.start_y - maingame.line_span / 2 and mouse_y maingame.max_y + maingame.line_span / 2): # print( str(mouse_x) + "" + str(mouse_y)) # print(str(maingame.putdownflag)) if maingame.putdownflag != maingame.player1color: return click_x = round((mouse_x - maingame.start_x) / maingame.line_span) click_y = round((mouse_y - maingame.start_y) / maingame.line_span) click_mod_x = (mouse_x - maingame.start_x) % maingame.line_span click_mod_y = (mouse_y - maingame.start_y) % maingame.line_span if abs(click_mod_x - maingame.line_span / 2) = 5 and abs( click_mod_y - maingame.line_span / 2) = 5: # print("有效点:x="+str(click_x)+" y="+str(click_y)) # 有效点击点 self.putdownpieces(maingame.player1color, click_x, click_y) else: print("out") if maingame.button_go.is_click(): #self.restart() print("button_go click") else: print("button_go click out") def putdownpieces(self, t, x, y): selectfilter=list(filter(lambda cm: cm.x == x and cm.y == y and cm.player == maingame.player1color,maingame.pieceslist)) if len(selectfilter): maingame.piecesselected = selectfilter[0] return if maingame.piecesselected : #print("1111") arr = pieces.listpiecestoarr(maingame.pieceslist) if maingame.piecesselected.canmove(arr, x, y): self.piecesmove(maingame.piecesselected, x, y) maingame.putdownflag = maingame.player2color else: fi = filter(lambda p: p.x == x and p.y == y, maingame.pieceslist) listfi = list(fi) if len(listfi) != 0: maingame.piecesselected = listfi[0] def piecesmove(self,pieces, x , y): for item in maingame.pieceslist: if item.x ==x and item.y == y: maingame.pieceslist.remove(item) pieces.x = x pieces.y = y print("move to " +str(x) +" "+str(y)) return true def computerplay(self): if maingame.putdownflag == maingame.player2color: print("轮到电脑了") computermove = computer.getplayinfo(maingame.pieceslist) #if computer==none: #return piecemove = none for item in maingame.pieceslist: if item.x == computermove[0] and item.y == computermove[1]: piecemove= item self.piecesmove(piecemove, computermove[2], computermove[3]) maingame.putdownflag = maingame.player1color #判断游戏胜利 def victoryordefeat(self): txt ="" result = [maingame.player1color,maingame.player2color] for item in maingame.pieceslist: if type(item) ==pieces.king: if item.player == maingame.player1color: result.remove(maingame.player1color) if item.player == maingame.player2color: result.remove(maingame.player2color) if len(result)==0: return if result[0] == maingame.player1color : txt = "失败!" else: txt = "胜利!" maingame.window.blit(self.gettextsuface("%s" % txt), (constants.screen_width - 100, 200)) maingame.putdownflag = constants.overcolor def gettextsuface(self, text): pygame.font.init() # print(pygame.font.get_fonts()) font = pygame.font.sysfont(kaiti, 18) txt = font.render(text, true, constants.text_color) return txt def endgame(self): print("exit") exit()if __name__ == __main__: maingame().start_game()



3.2 constants.py 数据常量


#数据常量import pygamescreen_width=900screen_height=650start_x = 50start_y = 50line_span = 60player1color = 1player2color = 2overcolor = 3bg_color=pygame.color(200, 200, 200)line_color=pygame.color(255, 255, 200)text_color=pygame.color(255, 0, 0)# 定义颜色black = ( 0, 0, 0)white = (255, 255, 255)red = (255, 0, 0)green = ( 0, 255, 0)blue = ( 0, 0, 255)repeat = 0pieces_images = { b_rook: pygame.image.load("imgs/s2/b_c.gif"), b_elephant: pygame.image.load("imgs/s2/b_x.gif"), b_king: pygame.image.load("imgs/s2/b_j.gif"), b_knigh: pygame.image.load("imgs/s2/b_m.gif"), b_mandarin: pygame.image.load("imgs/s2/b_s.gif"), b_cannon: pygame.image.load("imgs/s2/b_p.gif"), b_pawn: pygame.image.load("imgs/s2/b_z.gif"), r_rook: pygame.image.load("imgs/s2/r_c.gif"), r_elephant: pygame.image.load("imgs/s2/r_x.gif"), r_king: pygame.image.load("imgs/s2/r_j.gif"), r_knigh: pygame.image.load("imgs/s2/r_m.gif"), r_mandarin: pygame.image.load("imgs/s2/r_s.gif"), r_cannon: pygame.image.load("imgs/s2/r_p.gif"), r_pawn: pygame.image.load("imgs/s2/r_z.gif"),}



3.3 pieces.py 棋子类,走法


#棋子类,走法import pygameimport xiangqi.constants as constantsclass pieces(): def __init__(self, player, x, y): self.imagskey = self.getimagekey() self.image = constants.pieces_images[self.imagskey] self.x = x self.y = y self.player = player self.rect = self.image.get_rect() self.rect.left = constants.start_x + x * constants.line_span - self.image.get_rect().width / 2 self.rect.top = constants.start_y + y * constants.line_span - self.image.get_rect().height / 2 def displaypieces(self,screen): #print(str(self.rect.left)) self.rect.left = constants.start_x + self.x * constants.line_span - self.image.get_rect().width / 2 self.rect.top = constants.start_y + self.y * constants.line_span - self.image.get_rect().height / 2 screen.blit(self.image,self.rect); #self.image = self.images #maingame.window.blit(self.image,self.rect) def canmove(self, arr, moveto_x, moveto_y): pass def getimagekey(self): return none def getscoreweight(self,listpieces): return noneclass rooks(pieces): def __init__(self, player, x, y): self.player = player super().__init__(player, x, y) def getimagekey(self): if self.player == constants.player1color: return "r_rook" else: return "b_rook" def canmove(self, arr, moveto_x, moveto_y): if self.x == moveto_x and self.y == moveto_y: return false if arr[moveto_x][moveto_y] ==self.player : return false if self.x == moveto_x: step = -1 if self.y moveto_y else 1 for i in range(self.y +step, moveto_y, step): if arr[self.x][i] !=0 : return false #print(" move y") return true if self.y == moveto_y: step = -1 if self.x moveto_x else 1 for i in range(self.x + step, moveto_x, step): if arr[i][self.y] != 0: return false return true def getscoreweight(self, listpieces): score = 11 return scoreclass knighs(pieces): def __init__(self, player, x, y): self.player = player super().__init__(player, x, y) def getimagekey(self): if self.player == constants.player1color: return "r_knigh" else: return "b_knigh" def canmove(self, arr, moveto_x, moveto_y): if self.x == moveto_x and self.y == moveto_y: return false if arr[moveto_x][moveto_y] == self.player: return false #print(str(self.x) +""+str(self.y)) move_x = moveto_x-self.x move_y = moveto_y - self.y if abs(move_x) == 1 and abs(move_y) == 2: step = 1 if move_y 0 else -1 if arr[self.x][self.y + step] == 0: return true if abs(move_x) == 2 and abs(move_y) == 1: step = 1 if move_x 0 else -1 if arr[self.x +step][self.y] ==0 : return true def getscoreweight(self, listpieces): score = 5 return scoreclass elephants(pieces): def __init__(self, player, x, y): self.player = player super().__init__(player, x, y) def getimagekey(self): if self.player == constants.player1color: return "r_elephant" else: return "b_elephant" def canmove(self, arr, moveto_x, moveto_y): if self.x == moveto_x and self.y == moveto_y: return false if arr[moveto_x][moveto_y] == self.player: return false if self.y =4 and moveto_y =5 or self.y =5 and moveto_y =4: return false move_x = moveto_x - self.x move_y = moveto_y - self.y if abs(move_x) == 2 and abs(move_y) == 2: step_x = 1 if move_x 0 else -1 step_y = 1 if move_y 0 else -1 if arr[self.x + step_x][self.y + step_y] == 0: return true def getscoreweight(self, listpieces): score = 2 return scoreclass mandarins(pieces): def __init__(self, player, x, y): self.player = player super().__init__(player, x, y) def getimagekey(self): if self.player == constants.player1color: return "r_mandarin" else: return "b_mandarin" def canmove(self, arr, moveto_x, moveto_y): if self.x == moveto_x and self.y == moveto_y: return false if arr[moveto_x][moveto_y] == self.player: return false if moveto_x 3 or moveto_x 5: return false if moveto_y 2 and moveto_y 7: return false move_x = moveto_x - self.x move_y = moveto_y - self.y if abs(move_x) == 1 and abs(move_y) == 1: return true def getscoreweight(self, listpieces): score = 2 return scoreclass king(pieces): def __init__(self, player, x, y): self.player = player super().__init__(player, x, y) def getimagekey(self): if self.player == constants.player1color: return "r_king" else: return "b_king" def canmove(self, arr, moveto_x, moveto_y): if self.x == moveto_x and self.y == moveto_y: return false if arr[moveto_x][moveto_y] == self.player: return false if moveto_x 3 or moveto_x 5: return false if moveto_y 2 and moveto_y 7: return false move_x = moveto_x - self.x move_y = moveto_y - self.y if abs(move_x) + abs(move_y) == 1: return true def getscoreweight(self, listpieces): score = 150 return scoreclass cannons(pieces): def __init__(self, player, x, y): self.player = player super().__init__(player, x, y) def getimagekey(self): if self.player == constants.player1color: return "r_cannon" else: return "b_cannon" def canmove(self, arr, moveto_x, moveto_y): if self.x == moveto_x and self.y == moveto_y: return false if arr[moveto_x][moveto_y] == self.player: return false overflag = false if self.x == moveto_x: step = -1 if self.y moveto_y else 1 for i in range(self.y + step, moveto_y, step): if arr[self.x][i] != 0: if overflag: return false else: overflag = true if overflag and arr[moveto_x][moveto_y] == 0: return false if not overflag and arr[self.x][moveto_y] != 0: return false return true if self.y == moveto_y: step = -1 if self.x moveto_x else 1 for i in range(self.x + step, moveto_x, step): if arr[i][self.y] != 0: if overflag: return false else: overflag = true if overflag and arr[moveto_x][moveto_y] == 0: return false if not overflag and arr[moveto_x][self.y] != 0: return false return true def getscoreweight(self, listpieces): score = 6 return scoreclass pawns(pieces): def __init__(self, player, x, y): self.player = player super().__init__(player, x, y) def getimagekey(self): if self.player == constants.player1color: return "r_pawn" else: return "b_pawn" def canmove(self, arr, moveto_x, moveto_y): if self.x == moveto_x and self.y == moveto_y: return false if arr[moveto_x][moveto_y] == self.player: return false move_x = moveto_x - self.x move_y = moveto_y - self.y if self.player == constants.player1color: if self.y 4 and move_x != 0 : return false if move_y 0: return false elif self.player == constants.player2color: if self.y = 4 and move_x != 0 : return false if move_y 0: return false if abs(move_x) + abs(move_y) == 1: return true def getscoreweight(self, listpieces): score = 2 return scoredef listpiecestoarr(pieceslist): arr = [[0 for i in range(10)] for j in range(9)] for i in range(0, 9): for j in range(0, 10): if len(list(filter(lambda cm: cm.x == i and cm.y == j and cm.player == constants.player1color, pieceslist))): arr[i][j] = constants.player1color elif len(list(filter(lambda cm: cm.x == i and cm.y == j and cm.player == constants.player2color, pieceslist))): arr[i][j] = constants.player2color return arr



3.4 computer.py 电脑走法计算


#电脑走法计算import xiangqi.constants as constants#import timefrom xiangqi.pieces import listpiecestoarrdef getplayinfo(listpieces): pieces = movedeep(listpieces ,1 ,constants.player2color) return [pieces[0].x,pieces[0].y, pieces[1], pieces[2]]def movedeep(listpieces, deepstep, player): arr = listpiecestoarr(listpieces) listmoveenabel = [] for i in range(0, 9): for j in range(0, 10): for item in listpieces: if item.player == player and item.canmove(arr, i, j): #标记是否有子被吃 如果被吃 在下次循环时需要补会 piecesremove = none for itembefore in listpieces: if itembefore.x == i and itembefore.y == j: piecesremove= itembefore break if piecesremove != none: listpieces.remove(piecesremove) #记录移动之前的位置 move_x = item.x move_y = item.y item.x = i item.y = j #print(str(move_x) + "," + str(move_y) + "," + str(item.x) + " , " + str(item.y)) scoreplayer1 = 0 scoreplayer2 = 0 for itemafter in listpieces: if itemafter.player == constants.player1color: scoreplayer1 += itemafter.getscoreweight(listpieces) elif itemafter.player == constants.player2color: scoreplayer2 += itemafter.getscoreweight(listpieces) #print("得分:"+item.imagskey +", "+str(len(moveafterlistpieces))+","+str(i)+","+str(j)+"," +str(scoreplayer1) +" , "+ str(scoreplayer2) ) #print(str(deepstep)) #如果得子 判断对面是否可以杀过来,如果又被杀,而且子力评分低,则不干 arrkill = listpiecestoarr(listpieces) if scoreplayer2 scoreplayer1 : for itemkill in listpieces: if itemkill.player == constants.player1color and itemkill.canmove(arrkill, i, j): scoreplayer2=scoreplayer1 if deepstep 0 : nextplayer = constants.player1color if player == constants.player2color else constants.player2color nextpiecesbest= movedeep(listpieces, deepstep -1, nextplayer) listmoveenabel.append([item, i, j, nextpiecesbest[3], nextpiecesbest[4], nextpiecesbest[5]]) else: #print(str(len(listpieces))) #print("得分:" + item.imagskey + ", " + str(len(listpieces)) + "," + str(move_x) + "," + str(move_y) + "," + str(i) + " , " + str(j)) if player == constants.player2color: listmoveenabel.append([item, i, j, scoreplayer1, scoreplayer2, scoreplayer1 - scoreplayer2]) else: listmoveenabel.append([item, i, j, scoreplayer1, scoreplayer2, scoreplayer2 - scoreplayer1]) #print("得分:"+str(scoreplayer1)) item.x = move_x item.y = move_y if piecesremove != none: listpieces.append(piecesremove) list_scorepalyer1 = sorted(listmoveenabel, key=lambda tm: tm[5], reverse=true) piecesbest = list_scorepalyer1[0] if deepstep ==1 : print(list_scorepalyer1) return piecesbest



3.5 button.py按钮定义


#设置按钮import pygameclass button(): def __init__(self, screen, msg, left,top): # msg为要在按钮中显示的文本 """初始化按钮的属性""" self.screen = screen self.screen_rect = screen.get_rect() self.width, self.height = 150, 50 # 这种赋值方式很不错 self.button_color = (72, 61, 139) # 设置按钮的rect对象颜色为深蓝 self.text_color = (255, 255, 255) # 设置文本的颜色为白色 pygame.font.init() self.font = pygame.font.sysfont(kaiti, 20) # 设置文本为默认字体,字号为40 self.rect = pygame.rect(0, 0, self.width, self.height) #self.rect.center = self.screen_rect.center # 创建按钮的rect对象,并使其居中 self.left = left self.top = top self.deal_msg(msg) # 渲染图像 def deal_msg(self, msg): """将msg渲染为图像,并将其在按钮上居中""" self.msg_img = self.font.render(msg, true, self.text_color, self.button_color) # render将存储在msg的文本转换为图像 self.msg_img_rect = self.msg_img.get_rect() # 根据文本图像创建一个rect self.msg_img_rect.center = self.rect.center # 将该rect的center属性设置为按钮的center属性 def draw_button(self): #self.screen.fill(self.button_color, self.rect) # 填充颜色 self.screen.blit(self.msg_img, (self.left,self.top)) # 将该图像绘制到屏幕 def is_click(self): point_x, point_y = pygame.mouse.get_pos() x = self.left y = self.top w, h = self.msg_img.get_size() in_x = x point_x x + w in_y = y point_y y + h return in_x and in_y



4)游戏效果


中国象棋真人对战 试玩教程



总结


好啦!文章就写到这里了哈,想入门象棋的可以先试着自己研究下,上面的教程也有说走法、行棋


的规则,然后后面就是实战,自己动手跟电脑来一场对决吧~


完整的免费源码领取处:找我吖!


私信我即可!


你们的支持是我最大的动力!记得三连哦~mua 欢迎阅读往期更多文章哦!


推荐往期文章——


项目1.0 超级玛丽


程序员自制游戏:超级玛丽100%真实版,能把你玩哭了~【附源码】


项目1.1 扫雷


pygame实战:据说这是史上最难扫雷游戏,没有之一,你们感受下......


项目1.2 魂斗罗


pygame实战:多年后“魂斗罗”像素风归来 不止是经典与情怀@全体成员


项目1.3 太空机甲游戏


pygame实战:牛,几千行代码实现《机甲闯关冒险游戏》,太牛了(保存起来慢慢学)


文章汇总——


项目1.0 python—2021 |已有文章汇总 | 持续更新,直接看这篇就够了


(更多内容+源码都在文章汇总哦!欢迎阅读~)


中国象棋真人对战 试玩教程


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